
Introducing Pushes and Pulls
Kindergarten introduction to pushes and pulls: learn the two definitions, label six pictures Push or Pull, and draw yourself using each force.
NGSS K-PS2: planning and conducting investigations to compare the effects of different strengths of pushes and pulls.

Kindergarten introduction to pushes and pulls: learn the two definitions, label six pictures Push or Pull, and draw yourself using each force.

Kindergarten push or pull sort: 12 everyday actions, from Kick a ball to Pull a weed, go into PUSH or PULL boxes, plus two drawings.

Kindergarten motion matching: pair actions with results, pick a ramp or cinder block to make things stop, turn, or go fast, and fix a toy car's problems.

Kindergarten playground labeling: students write push or pull for five children on a swing, wagon, ball, and tricycle. Answer key included.

Kindergarten pushes and pulls exit slip: students name one thing they can push, one they can pull, and circle a face for how the day went.

Kindergarten push investigation notes: test a toy car on the carpet with gentle and strong pushes, then record how far and which way it went.
K-PS2-1
โPlan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object.โ
K-PS2-2
โAnalyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull.*โ
Get started today

NGSS K-ESS2: using and sharing observations of local weather conditions to notice patterns over time.

NGSS K-LS1: using observations to describe patterns of what plants and animals need to survive.

NGSS K-ESS3: using a model to represent the relationship between the needs of plants and animals and the places they live.